This week I took a look back and all my previous blogs and reflexed on them. Looking back at all the reading blogs I do feel my writing skills have improved as I haven't done a huge amount of writing within this course so far. One of my favourite reading so far was the one titled 'Games Decisions', within this post I mainly discussed 'cosy games' and how in these games there will not be much presence of danger and risk, by reading different articles about cosy games it really brought me back to my childhood as I used to play cosy games such as Animal Crossing, so it was cool to read the actual reasons behind why certain elements are they way they are in that game.
From looking back through my project blogs, its really interesting to see how much my game ideas and decisions have come along within the last few weeks. The original game idea that I went with was an world roaming/ role play game. My ideas for this game were for the player to create their own character, which will then be placed in a world that I was going to created, the character would be free to roam around this world freely discovering new places and new things to do. However my game has changed a lot from this concept as it is now an adventure and time limiting game, objective of this game is to feed the monkeys insatiable hunger, in order to keep his energy levels up and to keep the monkey alive. The player will be required to collect bananas which are scattered around the forest in which the monkey lives in. There will be a bar at the top of the screen which represents the monkeys energy level. Each time you collect a banana the monkey energy will rise, if you go a long time the energy level will decrease, and the monkey will die once the energy bar is empty. It is every useful that we have our GDD for our game and it is assessable through our blog, but it is also very nice to have the process in which our game has developed written out where we can go and look back on it.
Monkey Goes Bananas - Pixaby |
This is probably one of my favourite pictures that I have used throughout this process, this is an image that I just happened to come across and it is what gave me the inspiration and idea for my game, I think it captures what my game is all about.
Overall I have found the project blogs a lot more useful and interesting then the readings. As someone who isn't really into games that much, I found some of the readings quite boring and a task to read as I just wasn't interested. However, I do feel that they were useful as I learned some useful information about games and game design that I would have never learned if I didn't have to read the articles.
I am really enjoying the process of designing and discovering my game, I am excited for the final piece!
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