Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Sunday, April 14, 2019

Beta

This was a successful week for my group. We worked together to create the aesthetics of the game in Animate. We have all the different elements of our game complete its just about bringing them all together. All the levels are laid out and it is just a matter of finalising the code for the game.

We presented what we have so far to our year and Shaun this week, we were all pretty happy with how it went and we got some very positive feedback from our other classmates.

Over the coming two weeks we plan to come together to complete the game fully, I know Esmee was having some difficulty with creating a drag and drop feature in the game so that is something we will have to try resolve.

Our game will  be complete when we return to college and I look forward to the final product and showing it to our class mates.

Tiny Farm

Sunday, November 25, 2018

First Playable

This week I had some more issues with Unity on my laptop, after reading loads online about other people having the same issues I tried loads of different suggestions to fixing it and I finally got it working, however my older work had been deleted and I had to start over, so this week was more or less a repeat of last week for me, with a bit extra.

So I just had to re-create my terrain again this week, but I added in the features of my bananas being collectables, I more or less followed the tutorial in which we made the gem spin, disappear when being collected and make a noise, but with a banana instead. This was all I had time for this week as I had to do the extra work for next week, but I will be catching up on this early this week.

Monday, November 19, 2018

Game Prototype

This week I began the prototype for my game. When I tried to start this, for some reason my Unity wasn't responding and it wouldn't load properly on my laptop, so this was an issue, I had to delete and re-download Unity, which took much longer than it did last time. Even when I downloaded it, Unity still wasn't responding on laptop, so I had to wait till the following day to use a Mac in college.

Once I finally got access to Unity, I started off by creating my terrain. This week I wanted to  just focus on the aesthetics on my game. My game is based in a forest as this is a monkeys natural habitat so I wanted to create a terrain that represented this. I started off by going back to the basic skills that we learnt in the first few unity tutorials, I used textures to created grass and I placed trees and pathways over my terrain to make it look like a a forest.

I then went to the Unity Assets store, and I found a fruits pack of 3D models, in which they have a banana and I think it suits my game perfectly, so I added the bananas into my game, and made the player be able to collect it when you walk through it, just like we did with a gem in a pervious Unity tutorial, I haven't done it yet as I couldn't find the appropriate noise for my game, but I will be adding a noise to the game when a banana has been collected.

3D Fruit Pack - Screenshot
So far I am happy with my prototype and I look forward to adding more features to my game.

Screenshot of my Unity

Wednesday, November 14, 2018

Final GDD

This week I completed my final Game Design Document. It has definitely improved from last week but I found it hard to expand anymore than I have done, I feel this will change over the coming weeks and I will definitely be able to expand on it even more as the process goes on.

This process has made me excited to continue on the development of my game.

My Final GDD

DunDoc

Sunday, October 28, 2018

Game Design Document

This week I created a game design document for my game. I created a site map on Dundoc. This was a very useful website as it gave you a structured template which I then put in all the information for my own game. 
Bananas, Source: Pixabay

The main headings I used in my document were;
-Game Introduction
-Technical
-Artwork (design)
-Audio & Sound F/x
And each of these contain sub headings also. 

I found this a very useful task as it made me think about elements of the game that I didn't think of before. It was also useful to have all the elements laid out in an organised matter.

My Game Design 

Tuesday, October 23, 2018

Game Vision Statement

Introduction: My game will be called 'Monkey goes Bananas' and it will be based on a a hungry monkey that is going around the forest trying to collect bananas.
Monkey goes Bananas

My original game idea was to have a open world roaming game, where an element of the game would be to collect gems throughout the game, but I felt like this wasn't a strong enough idea as there wasn't much purpose behind it, so I feel by creating a character that has to collect an item that is more relevant to it, that it would make for a more interesting game and it would add more purpose.

Description: My game idea is based around a hungry monkey, so the objective of the game will be to  collect as many bananas as possible before he loses all his energy.
I plan to have a bar at the top of the screen which will represent how much energy the monkey has, I will have this on a timer so it decreases with time if there are no bananas collected.

Key Features: I plan to include features such as different coloured bananas, yellow being ordinary and this will increase the monkeys energy levels,  red will be a super banana which will double the monkeys energy levels, which will result in you having more time to find more bananas, and blue will be the deathly banana, one which you will have to make sure to stay clear of as it is poisonous and will kill the monkey!

Genre: The genre of my game will be based within a forest, trying to find food for a monkey.

Concept Art: I want my game to look bright and fun, there will be a lot of greenery as it will be based in a forest as this is a monkeys natural habitat.

I also looked up some  more Jimmy Vegas tutorials to see how I can bring this game idea to life;
https://www.youtube.com/watch?v=x-C95TuQtf0

Sunday, October 14, 2018

Game Idea Research


The game idea that I have chosen to go further with is my fourth idea, which is an open world/ role play game. This will be a one-character game, where the character has chances to collect gems and build up the strength of their character by completing in-game relevant games. The character will be free to roam the world as they please.

Game Mechanics I will be using:

1.     Goals: Short and long-term goals can be achieved
I hope to have challenges within my game, this may include such things as collecting a certain amount of gems which you would receive rewards for. By taking this approach it will give my users a purpose for interaction and ‘educate users about what is valued and possible within the experience’.


2.     Levelling Up: Status within community
The further you get in the game and as you reach different goals, you may be able to unlock new parts of the world, this will give you a chance to find more challenges. This will also show your status in the game as you may have more of the world unlocked than maybe your friends who are also playing.

3.     Instant Death: Something causing the player to die.
By doing this, the player will have to go back to a certain point in the game, and they must reach a target so information that they have gathered will not be lost after that point. Death may be cause by something like spikes our falling into water that is too deep.




Sunday, October 7, 2018

Game Brainstorm

My first game idea is based of the game ‘Wii Sports’ for the Nintendo Wii. This is a game that I used to really enjoy when I was younger as it was very diverse, and you had the choice to pay which ever sport you were feeling on that particular day. So, my idea was to create a little virtual reality world which resembled an arcade or a sports center, in which you could walk around and decide which game or sport you would like to play. By creating a game like this you are not confined to one audience, as you have a variety of mini games to choose from. Within each of these mini games I would like to have some sort of scoring system, so you could compete against friends in the different games and there would be high score holders. I am not sure if this game idea is realistic for this project as I am not sure if it will be possible to enter different games within a game, but it is definitely something that I would be interested in looking into and seeing if it is possible for me to create. I would start of the process of making this game by making the little world in Unity and make each mini game from there. 

 Wii Sports




My second game idea is based on Super Mario Bros. This is a game that has been around since 1985. It is a game that everyone is familiar with and I would be surprised if someone told me that they didn’t play Super Mario when they were growing up. The aim of this game is that Mario and Luigi have to get through many levels and challenges in order to save Princess Peach from the villain Bowser. This game consists of different worlds which contain different sub-levels. So, I would like to create my own characters and my own world with the same concept of the Super Mario series. Each level would start of easier than they would get more difficult the further you progressed. I would create the game so they player starts off with four or five lives, losing a life each time they are defeated, then when all lives are gone they would have to start from the start again. The characters would be faced with many different challenges, including different villains and for the chance to fall of the world, resulting in losing a life. I would also include ‘power-ups’ in this game as it would allow the character to grow stronger and faster, giving them better opportunities to get further in each level and one step closer to completing the game. After each level I might add the feature that there will be a ranking of how well you completed each level, this may be represented by 1-3 stars, this feature may encourage people to go back and play a level again, so they can get the highest number of stars possible. This is a game that I would be very interested in trying to create as it is a game that I have always enjoyed, and it would be fun to put my own spin on it.

 Super Mario Bros



My third game idea is a game that I used to play when I was younger. The concept of the game I used to play was very simple yet effective. The aim of the game was to get a frog safely across a very busy road. There were many obstacles in the way of the frog, including cars, buses, trains and even trying to cross rivers by jumping on tree logs. I cannot find the exact version I used to play as I cannot remember the name of the game or find it online. However, I have found many other versions and concepts of the same game idea. The most modern version I have found of a game that has the same concept is called ‘Crossy Road’, in this game you start of as being a chicken animal and you have to try get the chicken across the road. When playing this game on a PC or laptop you would use the arrow keys on the keyboard to move the animal from side to side or forward or back, in the hopes to get by all of the obstacles in your way. In my version of this game I would start the animal off as a being a frog, as that is what I remember from when I was a child, however I would like to include the choice of your character being another animal, which you could unlock as a reward for doing well in the game and getting your animal so far. I feel like this game would be a good one to try and create as it is quite simple and the level is the same every time, but it is a game concept that is very addictive and makes the player want to play it over and over again in the hopes to get further and that they make be able to unlock a new animal to use as their character. This is a game that I could see myself being able to create and enjoying the process also.

 Crossy Road




For my forth game idea, I hope to create my own open world roaming/ role play game. My hopes for this game are for the player to create their own character, which will then be placed in a world that I have created. This character will be free to roam around this world freely discovering new places and new things to do. There will be chances in this game for the player to build up the strengths of their character by completing relevant tasks. I would also like to hide different gems around in this world, which the player can find in unfamiliar places, the player can build up their gem count for in game purchase, which could include features that will improve their character, they would purchase weapons which would make it easier for the player to complete tasks or make it further into unknown places within the world. With these gems they could also build up the town they live in, improve on the buildings in the town and even build more buildings. The world could be interchangeable with the player being able to add more buildings in certain areas. For this game I hope that the player would feel like they have entered a different world and lose themselves in playing a character and trying to make their character better. I feel like this may be the game that I am most intrigued in, as it is very adaptable, and you could just create a whole new world which I feel would be very fun. The game that comes to mind for me when I think of this idea is the ‘The Legend of Zelda’, so my game might be somewhat similar to that game.