Introduction: My game will be called 'Monkey goes Bananas' and it will be based on a a hungry monkey that is going around the forest trying to collect bananas.
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| Monkey goes Bananas |
My original game idea was to have a open world roaming game, where an element of the game would be to collect gems throughout the game, but I felt like this wasn't a strong enough idea as there wasn't much purpose behind it, so I feel by creating a character that has to collect an item that is more relevant to it, that it would make for a more interesting game and it would add more purpose.
Description: My game idea is based around a hungry monkey, so the objective of the game will be to collect as many bananas as possible before he loses all his energy.
I plan to have a bar at the top of the screen which will represent how much energy the monkey has, I will have this on a timer so it decreases with time if there are no bananas collected.
Key Features: I plan to include features such as different coloured bananas, yellow being ordinary and this will increase the monkeys energy levels, red will be a super banana which will double the monkeys energy levels, which will result in you having more time to find more bananas, and blue will be the deathly banana, one which you will have to make sure to stay clear of as it is poisonous and will kill the monkey!
Genre: The genre of my game will be based within a forest, trying to find food for a monkey.
Concept Art: I want my game to look bright and fun, there will be a lot of greenery as it will be based in a forest as this is a monkeys natural habitat.
I also looked up some more Jimmy Vegas tutorials to see how I can bring this game idea to life;
https://www.youtube.com/watch?v=x-C95TuQtf0


